Call For Papers – LACLO 2017

We invite you to participate in the 12th Latin-American Conference on Learning Technologies (Laclo 2017).

Latin American countries have an urgent need to share, to unite efforts and to grow up together in many areas, but especially in those areas that could lead us to improve the educational level of our people. Learning technologies may be considered by many the cornerstones for a whole new educational era that is under development, and Latin American countries must maintain an active forum for discussion of the existing technological alternatives that can be applied to our regional contexts. LACLO intends to be such a forum, where researchers, developers and educational practitioners are able to share their experiences and technological advances in the field of learning technologies, and to integrate these various technological developments into their teaching and learning contexts.

LACLO Conference is an international event that celebrates its 12th edition, brings together the entire Latin American community interested in topics related to Educational Technology.  It is an excellent forum for sharing knowledge and results on research, development and innovation in Educational Technologies, such as open educational resources, MOOCs (online mass courses), inverted classroom, among others. This year the conference aims to strengthen the relations and communication between educational and technological fields, focusing on the following main actions: (1) Retrieving educational research experiences that allow a better understanding of the use and impact of ICT in educational practices in Latin America; and (2) Recognizing and understanding the real problems of education in the region, and building relevant and effective technological solutions for them. Besides the presentation of full and short papers, LACLO will feature lectures by international experts, there will be tutorials and workshops on emerging topics and will carry out the extended LACLO annual meeting, as well as those meeting of other existing groups within the community. In addition, as it is a tradition in this Conference, there will be the contest of Learning Objects.

LACLO was held for the first time in Guayaquil in 2006, and was organized by the Escuela Politécnica del Litoral (ESPOL). In that same year, the Latin American Community of Learning Objects (LACLO) was created. Since then, the conference has been organized annually in different countries of the region (Santiago – Chile in 2007, Aguascalientes – Mexico in 2008, Mérida – Mexico in 2009, Sao Paulo – Brazil in 2010, Montevideo – Uruguay in 2011, Guayaquil – Ecuador in 2012, Valdivia – Chile in 2013, Manizales – Colombia in 2014, Maceió – Brazil in 2015 and San Carlos-Costa Rica in 2016). The theme of the event has been expanding beyond the technology of learning objects, covering the entire spectrum of information and communication technologies to support and improve teaching and learning, which has led to a discussion within Community on the need and desirability of adopting a new name and renamed the Latin-American Conference on Learning Technology.

This year the 12th LACLO edition will held from 9-13 October 2017, in the city of La Plata, Argentina coordinated by the Computer Science College  of the National University of La Plata. LACLO 2017  will be also co-located with Cacic 2017, the national conference in computer science . This will be an interesting opportunity to meet each other.


Submissions to Laclo 2017 are welcome in the form of:

  • Research papers: Authors are invited to submit original papers reporting original academic or industrial research in the area of Learning Technologies that must not have been submitted to or published in any other workshop, conference, or journal. The conference will accept full papers describing completed work, work-in-progress papers with preliminary results, as well as position papers reporting inspiring and intriguing new ideas. Full papers up to 6-8 pages, describing original work that has not been previously published, accepted for publication nor is currently under review. These papers will undergo a review process and those that are accepted will be presented orally during the conference and published in the conference proceedings. Short papers of up to 4 pages, describing ongoing research work. These papers will undergo a review process and those that are accepted will be presented orally during the conference and published in the symposium proceedings. Both kind of papers can be written in Spanish, Portuguese or English. Please submit your paper here:
  • Workshops. Workshops provide an informal and focused environment for the information exchange and discussion of related topics. We offer half or full day workshop venues. Proposals should include an abstract (max 150 words), a title, description of workshop theme, aim, goals, activities and potential outcomes. It should also specify audio/visual equipment needed, maximum number of participants, the duration of the workshop (half or full day) and the names and backgrounds of the organizer(s). Please submit a maximum of three pages here:
  • Competition of Learning Object and/or Educational Applications. Authors should submit the Learning Object or Educational Application, including a text file (free format) with basic information: authors, subject, audience and technical requirements (if any). Along with the Object/Application and its metadata, the author should send a short paper (following the standard format of conference papers) describing: the methodology and  technologies used  during the development, the learning experiences with the Object/Application and any other relevant feature. The resource and its respective short paper will be evaluated by a committee of experts. Finalists will present their learning objects at the conference. Short papers will be published in the proceedings of the conference. Please submit your proposal by email: with subject “Competition Submission“.

Conference Scope

The conference includes, but is not limited to, the areas listed below

  • Educational research and technology
    • Experiences in the educational use of technologies.
    • Virtual communities of learning and practice.
    • Impact of educational technologies.
    • Problems in the integration of technology in the educational field.
  • Educational needs and technological solutions
    • Educational problems and development of relevant technologies.
    • Pedagogical theories, educational models and technology development.
    • New students and teachers: roles, relationships and technologies.
    • Collaborative learning technologies.
    • Teaching and learning designs with the support of technology.
  • Learning Objects and Open Educational Resources
    • Strategies for educational content development.
    • Technology usage in the design of educational content.
    • Management, use and evaluation of educational content.
  • Learning Object Repositories
    • Federation, integrated search and referral systems.
    • Integration with virtual learning environments.
    • Integration with authoring tools.
    • Quality assessment of learning resources.
  • Mass Online Open Courses (MOOCs)
    • Theoretical analysis.
    • Analysis of participation data.
    • Development models.
  • Mobile Learning, Educational Television and Ubiquitous Learning
    • The use of mobile devices in the classroom.
    • Mobile phones in distance education.
    • Educational Television (t-learning).
    • Learning objects for television.
    • Effective use of the media for education.
  • Learning Analytics
    • Academic analysis (challengers, motivation, etc.).
    • Analytics in class (monitoring student actions).
    • Online analytics (LMS, web tools, etc.).
    • Multimodal analysis.
  • Inverted Class
    • Theoretical analysis.
    • Impact analysis.
    • Development models.
  • Games, Virtual and Augmented Reality
    • Educational games.
    • Virtual reality, augmented and mixed for Decreased Education.
    • Educational applications and the impact of multi-user virtual 3D environments.
    • Serious games.
  • Personalized Learning, Adaptability and Accessibility
    • Student modeling
    • Recommendation systems.
    • Intelligent and cognitive tutors: automatic (semi) creation of courses or lessons.
    • Technological support for self-managed learning.
    • Contents adaptation: educational level, multi-language content, etc.
    • Technologies for social inclusion.
    • International standards for educational materials and technologies.

 Preparing Your Manuscript

All submissions will be peer-reviewed by members of the Program Committee and be evaluated for originality, quality and appropriateness to the workshop. At least one author of each accepted papers must present their work at the workshop.

All submissions must:

* be written in Spanish, Portuguese or English (papers written in Spanish or Portuguese        must also  include the title, abstract and and keywords in English);

* contain author names, affiliations, and email addresses;

* be formatted according to the IEEE Proceedings template

* be in PDF (make sure that the PDF can be viewed on any platform), and formatted for US A4 size;

It is the author’s responsibility to ensure that their submissions adhere strictly to the required format.  Submissions that do not comply with the above guidelines may be rejected without review.

All the accepted papers will be submitted to IEEE Xplore for indexing. In addition, a set of selected best papers will be proposed to  be published in the special issues journals after substantial revision and modification.

When preparing the final version of your paper: To speed up the publication process, please adhere strictly to the IEEE formatting instructions,  remember that the title, keywords and abstract must be only in English.

Templates: Depending on whether you are using LaTeX or Microsoft Word for formatting your paper, you can download the following templates that incorporate the formatting specifications:

LaTeX: Paper


Word : Paper and Bibliography

LaTeX users: Note new LaTeX templates IEEEtran LaTeX Class (template) V1.7 packages and IEEEtran V1.12 BibTeX (bibliography) packages. Be sure to use the template’s conference mode. See template documentation for details.